If you haven't already, please see Part I and Read More
In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...
A design study Poring over NES and Famicom games for the past year and a half has led to a lot of thinking about game design ...
Every Cold Run post in a single, tidy package For those of you clamoring for links to every Legend of Zelda cold run session in a ...
Wherein I defeat Ganon and restore peace to Hyrule Level-9 is the culmination of all prior level designs—the meta-dungeon, if you will. (The game cues you ...
Wherein I succumb to temptation and consult the NES Atlas I admit that I cheated. The whole purpose of the Cold Run Experiment (TM) is to play ...
Wherein I master using it Last time, I picked up the blue ring, but I still don't feel ready to face the Wizzrobes again. With bait ...
Wherein I continue to hate the Wizzrobes of Level-6 I have reached an impasse. Level-6 continues to be a bastard. Even with full health, a magic ...
Porting randomness The 10 PRINT book is now available for purchase and download. Its full title is a single line of BASIC code, written for ...
Wherein I toot my own whistle After stumbling across dungeon 6 in my previous session, I renew my efforts to locate dungeon 5. The only region ...