Archive for October, 2012


October 24, 2012

The Legend of Zelda Cold Run: Session 5

Wherein I ponder the 8-bit sublime and disturb the dead I am nearing the completion of my hand-drawn map, so I decide to venture out and ...

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October 19, 2012

The Legend of Zelda Cold Run: Session 4

Wherein I spring traps in darkness and pursue the Hydra Last session, I was lauding The Legend ...

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October 19, 2012

The Long Walk

Silent Hill 2, horror, and duration Our gaming priorities change as we get older. In my late teens, when I purchased my first console with my ...

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October 11, 2012

The Legend of Zelda Cold Run: Session 3

Wherein I drop a lucky bomb and discuss Zelda’s ‘fractal’ dungeon design Since I am now mapping Hyrule by hand, I decided to spend a good ...

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October 8, 2012

The Legend of Zelda Cold Run: Poetics of Mapping

Wherein I discuss de Certeau and the poetics of handmade maps Allow me to digress. Capturing video of each Zelda playthrough serves the practical purpose of letting ...

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October 7, 2012

The Legend of Zelda Cold Run: Session 2

Wherein I bomb for secrets and luck into the entrance to dungeon three I revive in the familiar starting screen and decide to head directly east. ...

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October 6, 2012

The Legend of Zelda Cold Run: Session 1

Wherein i die in the first dungeon and get lost in the forest The Legend of Zelda's opening gameplay screen is iconic. Link, viewed from a ...

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October 5, 2012

The Legend of Zelda Cold Run

Wherein I describe the cold run project I never owned The Legend of Zelda. When your parents are in charge of your game library, it tends ...

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