Archive for June, 2015


June 8, 2015

I AM EXTRA: Manic Compression

How Donkey Kong's programmers used compression to save ROM space. The following section is one of I AM ERROR’s oldest—it appeared in the initial drafts of ...

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June 6, 2015

I AM EXTRA

Cuts, corpora, and commentaries from I AM ERROR. Good writing means making sacrifices, and editing is among the hardest tasks that a writer will face. During ...

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June 6, 2015

I AM EXTRA: The Super C Helicopter Boss

How Konami's developers used the MMC3 scanline counter to create large moving enemies. The following section was originally intended to directly follow the Mega Man 2 ...

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