Archive for May, 2013


May 12, 2013

Spatial Vectors in Videogame Design: Part IV

You know the drill: if you've landed here first, you'll likely want to read Part I (at ...

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May 8, 2013

Spatial Vectors in Videogame Design: Part III

If you haven't already, please see Part I and Read More


May 7, 2013

Spatial Vectors in Videogame Design: Part II

In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...

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