‘Code’ Category Archive


June 8, 2015

I AM EXTRA: Manic Compression

How Donkey Kong's programmers used compression to save ROM space. The following section is one of I AM ERROR’s oldest—it appeared in the initial drafts of ...

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December 10, 2014

Unforeseeable Sentences

Last month, professor and media theorist Jay Bolter wrote a short post called 'Browsing culture' that rebuts a refrain commonly heard from fans of ...

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December 13, 2012

10 PRINT NES

Porting randomness The 10 PRINT book is now available for purchase and download. Its full title is a single line of BASIC code, written for ...

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April 6, 2012

Interview: Paul Robson, programmer of the NESA emulator

The first Famicom/NES emulators began to appear around 1996. By most accounts, PasoFamicom, developed by Nobuaki Andou, was the first. Unfortunately, it wasn't user-friendly ...

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March 24, 2012

Porting the Kill Screen

Dissecting the code behind an error The 2007 film King of Kong popularized much of the minutia of high-level arcade play. One scene showed underdog ...

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