You know the drill: if you've landed here first, you'll likely want to read Part I (at ...
You know the drill: if you've landed here first, you'll likely want to read Part I (at ...
If you haven't already, please see Part I and ☲ Read More
In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...
Poring over NES and Famicom games for the past year and a half has led to a lot of thinking about game design structures, especially ...
For those of you clamoring for links to every Legend of Zelda cold run session in a single post, get ready for satisfaction:
Level-9 is the culmination of all prior level designs—the meta-dungeon, if you will. (The game cues you to its special status audibly; Level-9 is the ...
I admit that I cheated. The whole purpose of the Cold Run Experiment (TM) is to play Zelda 'cold,' i.e., with no assistance from FAQs, walkthroughs, ...
Last time, I picked up the blue ring, but I still don't feel ready to face the Wizzrobes again. With bait in hand, I decide ...
I have reached an impasse. Level-6 continues to be a bastard. Even with full health, a magic shield, and an upgraded sword, the long string ...
The 10 PRINT book is now available for purchase and download. Its full title is a single line of BASIC code, written for the ...