‘Videogames’ Category Archive


December 19, 2016

The Future of Videogames, 1977

In January 1977, the Electronic Engineering Times organized a three-day gathering of designers, manufacturers, consultants, and suppliers hailing from the nascent electronic game industry. Eighteen ...

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December 9, 2015

Don’t Call It A Remake

The latest announcement of the Final Fantasy VII remake’s episodic structure has triggered the expected blowback from those who hoped their beloved JRPG would ...

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August 4, 2015

Knots & Loops

Images of Videogame Narratives The following paper was originally delivered at the Readers' Advisory Forum of the American Library Association in Washington D.C., June 2010. As you ...

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June 8, 2015

I AM EXTRA: Manic Compression

How Donkey Kong's programmers used compression to save ROM space. The following section is one of I AM ERROR’s oldest—it appeared in the initial drafts of ...

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June 6, 2015

I AM EXTRA

Cuts, corpora, and commentaries from I AM ERROR. Good writing means making sacrifices, and editing is among the hardest tasks that a writer will face. During ...

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June 6, 2015

I AM EXTRA: The Super C Helicopter Boss

How Konami's developers used the MMC3 scanline counter to create large moving enemies. The following section was originally intended to directly follow the Mega Man 2 ...

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April 3, 2015

Bravely Default’s Temporal Strata

Videogame time is weird. Though all manner of clocks and timers, whether computational or diegetic, drive play, time rarely operates in games as it does ...

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February 28, 2015

Stencyl Tutorial Series: Blockade (Part I)

For our introductory tutorial, we will use Stencyl to replicate the 1976 arcade game Blockade. Blockade is an early precursor to Snake and ...

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June 11, 2014

Walkthrough vs. Speedrun

On the spectrum of play between contemplation and corruption. While watching the E3 2014 coverage on Twitch this week, I restrained myself to a brief, six-tweet ...

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January 9, 2014

Major League Baseball vs. Retro Criticism

Via Twitter, friend of the site Cameron Kunzelman recently introduced me to Eric Bailey, proprietor of Nintendo Legend, a site dedicated to ...

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