‘Videogames’ Category Archive


November 9, 2013

Rule Horizons

The Obstruction In a recent episode of the Giant Bomb podcast, co-host Drew Scanlon brought up a rather bizarre play that happened in Game 3 ...

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September 30, 2013

Prêt-à-Jouer and Videogame Couture

What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture? Note: This paper ...

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August 18, 2013

Circuit Bending the Sears Tele-Games Pinball Breakaway

Voiding your Sears warranty from 1977. As a follow-up to yesterday's post about my newly-acquired Tele-Games console, I thought I'd make ...

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August 17, 2013

Sears Tele-Games Pinball Breakaway

In my day, the console *was* the controller. As part of my 'Videogames and Procedural Media' course at VCU, I've been fortunate enough to have been ...

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August 8, 2013

Yars’ Revenge as Microsport

Despite its weird sci-fi veneer, Atari 2600 shooter Yars' Revenge is one of the greatest sports videogames ever made. Sorry Pitfall, Adventure, and Defender. No offense, ...

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June 27, 2013

Dead Space: Martyr

Deleuze in the Diving Bell I read B.K. Evenson's Dead Space: Martyr novel per the recommendations of some reading group friends. For those who know me, ...

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May 12, 2013

Spatial Vectors in Videogame Design: Part IV

You know the drill: if you've landed here first, you'll likely want to read Part I (at ...

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May 8, 2013

Spatial Vectors in Videogame Design: Part III

If you haven't already, please see Part I and Read More


May 7, 2013

Spatial Vectors in Videogame Design: Part II

In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...

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April 28, 2013

Spatial Vectors in Videogame Design: Part I

A design study Poring over NES and Famicom games for the past year and a half has led to a lot of thinking about game design ...

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