How Donkey Kong's programmers used compression to save ROM space. The following section is one of I AM ERROR’s oldest—it appeared in the initial drafts of ...
How Konami's developers used the MMC3 scanline counter to create large moving enemies. The following section was originally intended to directly follow the Mega Man 2 ...
Via Twitter, friend of the site Cameron Kunzelman recently introduced me to Eric Bailey, proprietor of Nintendo Legend, a site dedicated to ...
You know the drill: if you've landed here first, you'll likely want to read Part I (at ...
If you haven't already, please see Part I and Read More
In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...
A design study Poring over NES and Famicom games for the past year and a half has led to a lot of thinking about game design ...
Every Cold Run post in a single, tidy package For those of you clamoring for links to every Legend of Zelda cold run session in a ...
Wherein I defeat Ganon and restore peace to Hyrule Level-9 is the culmination of all prior level designs—the meta-dungeon, if you will. (The game cues you ...
Wherein I succumb to temptation and consult the NES Atlas I admit that I cheated. The whole purpose of the Cold Run Experiment (TM) is to play ...