‘design’ Tag Archive

August 8, 2013

Yars’ Revenge as Microsport

Despite its weird sci-fi veneer, Atari 2600 shooter Yars' Revenge is one of the greatest sports videogames ever made. Sorry Pitfall, Adventure, and Defender. No offense, ...

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May 12, 2013

Spatial Vectors in Videogame Design: Part IV

You know the drill: if you've landed here first, you'll likely want to read Part I (at ...

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May 8, 2013

Spatial Vectors in Videogame Design: Part III

If you haven't already, please see Part I and Read More

May 7, 2013

Spatial Vectors in Videogame Design: Part II

In Part I, I introduced the concept of spatial vectors as they apply to the opening screen ...

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April 28, 2013

Spatial Vectors in Videogame Design: Part I

A design study Poring over NES and Famicom games for the past year and a half has led to a lot of thinking about game design ...

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April 8, 2013

“What is a role-playing game?”

An informal genre survey. Pen-and-paper roleplaying games are a fascinating genre, hovering somewhere between storytelling, board games, gambling, genre fiction, and statistics. And thanks to their ...

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August 21, 2012

Sinter RPG: Phased Combat

Combat turns are tricky. My current tabletop group plays Dungeon Crawl Classics, which borrows the standard combat sequence from D&D and its kin. Once combat ...

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August 7, 2012

Sinter RPG: Dice Mechanics

Though not all tabletop roleplaying games use dice, the majority do. And most players consider dice to be the lifeblood of the genre. Part ...

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August 2, 2012

Sinter RPG: Trade Types and Attributes

Sinter RPG features six trade types: Archinxect, Curia, Gemyltan, Kybernan, Mallei, and Smolders. Each trade is associated one of six characters attributes: Craft, Temperance, Wit, ...

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August 1, 2012

Introducing Sinter RPG

In the two-week interim between dissertation submission and defense, I've been stir crazy. For the past seven months, I wrote 6-8 hours a day, 5 ...

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