Videogame time is weird. Though all manner of clocks and timers, whether computational or diegetic, drive play, time rarely operates in games as it does in real life. Even games that pride themselves on 'realistic' day/night cycles—games as varied as Assassin's Creed, Minecraft, and Forza Horizon—tend to compress these cycles into tight loops. A few years back, I gave a presentation on videogame time and narrative called 'Knots and Loops' where I compared the temporal structure of many videogames ...