In preparation for an article I'm writing on hobbyist Japanese Famicom programmers in the 80s, I've spent the past few days diving into a quirky ...
In January 1977, the Electronic Engineering Times organized a three-day gathering of designers, manufacturers, consultants, and suppliers hailing from the nascent electronic game industry. Eighteen ...
How Donkey Kong's programmers used compression to save ROM space. The following section is one of I AM ERROR’s oldest—it appeared in the initial drafts of ...
How Konami's developers used the MMC3 scanline counter to create large moving enemies. The following section was originally intended to directly follow the Mega Man 2 ...
For our introductory tutorial, we will use Stencyl to replicate the 1976 arcade game Blockade. Blockade is an early precursor to Snake and ...
Last month, professor and media theorist Jay Bolter wrote a short post called 'Browsing culture' that rebuts a refrain commonly heard from fans of ...
Via Twitter, friend of the site Cameron Kunzelman recently introduced me to Eric Bailey, proprietor of Nintendo Legend, a site dedicated to ...
What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture? Note: This paper ...
Ghosts of an obsolete medium As the 90s make their inevitable loop back through the pop culture recycle bin, we find artists embracing the quirks and ...
In the four years I've used Twitter (User #14,519,536) its form and function has transformed from an oddball novelty to a useful daily tool. ...