Videogame time is weird. Though all manner of clocks and timers, whether computational or diegetic, drive play, time rarely operates in games as it does ...
I stumbled across an interesting find while browsing the game design section of the library yesterday. J. Eric Holmes, the writer/editor of the original 'blue ...
An informal genre survey. Pen-and-paper roleplaying games are a fascinating genre, hovering somewhere between storytelling, board games, gambling, genre fiction, and statistics. And thanks to their ...
Combat turns are tricky. My current tabletop group plays Dungeon Crawl Classics, which borrows the standard combat sequence from D&D and its kin. Once combat ...
In the two-week interim between dissertation submission and defense, I've been stir crazy. For the past seven months, I wrote 6-8 hours a day, 5 ...