‘Videogames’ Category Archive


April 6, 2012

Interview: Paul Robson, programmer of the NESA emulator

The first Famicom/NES emulators began to appear around 1996. By most accounts, PasoFamicom, developed by Nobuaki Andou, was the first. Unfortunately, it wasn't user-friendly ...

Read More


March 24, 2012

Porting the Kill Screen

Dissecting the code behind an error The 2007 film King of Kong popularized much of the minutia of high-level arcade play. One scene showed underdog ...

Read More


March 15, 2012

Emulate the Emulators

How will we play NES/Famicom games 10, 50, 100, or 1000 years from now? We can imagine a not-so-distant future where all of the playable Nintendo ...

Read More


February 12, 2012

Whence Came the Famicom’s Brain?

The MOS Technology 6502 was a landmark microprocessor. It was powerful, easy to program, and cheap, debuting for an astounding $25 in 1975. In its ...

Read More


February 2, 2012

Slow Television

This morning's Famicom research focused on the video half of videogames. In other words, I was looking at the oft-neglected world of cathode ray tubes, ...

Read More


January 2, 2012

‘TV Game System Having Reduced Memory Needs’

A Lengthy Tour of NES Patents If you've ever seen a Famicom alongside an NES, you might be shocked that they're the same system. The NES's ...

Read More


December 15, 2011

Aperture Science and the Caribbean Orange

I recently visited Chicago for the DHCS conference held at Loyola University College. During the second day of the conference, I was able to ...

Read More


December 6, 2011

Tool-Assisted

Console Emulation and Platform Plasticity Since the early 1990s, a special subculture of play, called speedruns, has pushed the limits of videogame skill, performance, and technical ...

Read More


March 20, 2011

Carts Tapes Discs Drives

This paper was originally presented at the Society for Textual Scholarship Conference, Penn State, PA, March 18, 2011. Today I want to speak about videogames as ...

Read More


September 22, 2010

The Virtual Pastoral

This paper was originally presented at the Converse College conference 'Culturing the Popular' in September 2010. After Shadow of the Colossus was released for the PlayStation ...

Read More