The first Famicom/NES emulators began to appear around 1996. By most accounts, PasoFamicom, developed by Nobuaki Andou, was the first. Unfortunately, it wasn't user-friendly ...
Dissecting the code behind an error The 2007 film King of Kong popularized much of the minutia of high-level arcade play. One scene showed underdog ...
How will we play NES/Famicom games 10, 50, 100, or 1000 years from now? We can imagine a not-so-distant future where all of the playable Nintendo ...
The MOS Technology 6502 was a landmark microprocessor. It was powerful, easy to program, and cheap, debuting for an astounding $25 in 1975. In its ...
This morning's Famicom research focused on the video half of videogames. In other words, I was looking at the oft-neglected world of cathode ray tubes, ...
A Lengthy Tour of NES Patents If you've ever seen a Famicom alongside an NES, you might be shocked that they're the same system. The NES's ...
I recently visited Chicago for the DHCS conference held at Loyola University College. During the second day of the conference, I was able to ...
Console Emulation and Platform Plasticity Since the early 1990s, a special subculture of play, called speedruns, has pushed the limits of videogame skill, performance, and technical ...
This paper was originally presented at the Society for Textual Scholarship Conference, Penn State, PA, March 18, 2011. Today I want to speak about videogames as ...
This paper was originally presented at the Converse College conference 'Culturing the Popular' in September 2010. After Shadow of the Colossus was released for the PlayStation ...