‘Philosophy’ Category Archive


February 15, 2014

Human-Car Affect in The Fast and the Furious

My first foray into Paul Walker studies. Via Twitter, Ian Bogost recently outlined criteria for the ideal 'airplane film,' i.e., a film that can help expedite ...

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September 30, 2013

Prêt-à-Jouer and Videogame Couture

What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture? Note: This paper ...

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October 8, 2012

The Legend of Zelda Cold Run: Poetics of Mapping

Wherein I discuss de Certeau and the poetics of handmade maps Allow me to digress. Capturing video of each Zelda playthrough serves the practical purpose of letting ...

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July 27, 2009

The Cameraman’s Revenge

My 1912 selection is spectacularly strange, but I won't spoil the surprise just yet.  First, a plot summary: A restless husband and wife are bored with ...

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