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Output Ports

Port Number (hex) Equate Function Notes
0 COL0R Color Register 0 (Right)
1 COL1R Color Register 1
2 COL2R Color Register 2
3 COL3R Color Register 3
4 COL0L Color Register 0 (Left)
5 COL1L Color Register 1
6 COL2L Color Register 2
7 COL3L Color Register 3
8 CONCM Consumer/Commercial mode (i.e., low- or high-resolution) Bally Arcade may only operate in consumer/low-resolution mode
9 HORCB Horizontal Color Boundary, BG Color HCB (bits 0–6), BG (bits 6–7)
A VERBL Vertical Blank Register # of vertical lines (x 2) to be used for screen update (c.f., SETOUT)
B COLBX Color Block Transfer
C MAGIC Magic Register
D INFBK Interrupt Feedback
E INMOD Interrupt Enable and Mode
F INLIN Interrupt Line
10 TONMO Tone Master Oscillator
11 TONEA Tone A Frequency
12 TONEB Tone B Frequency
13 TONEC Tone C Frequency
14 VIBRA Vibrato/Tremolo
15 VOLAB Tone C Volume, Noise Modulation Control
16 VOLC Tone A Volume, Tone B Volume
17 VOLN Noise Volume
18 SNDBX Sound Block Transfer
19 XPAND Expander Pixel Definition

Port Descriptions

INMOD ($E)

Interrupt Enable and Mode/Vertical Line Feedback. On write, this register enables interrupts and determines the interrupt mode of each. On read, this register contains the vertical line number that a Light Pen Interrupt was received on (not used in WOW). Bit 3 of the Interrupt Enable port (0x0E) when set enables line interrupts, while bit 1 of the same register enables the Light Pen interrupt.

Headline ($F)

Interrupt Line/Horizontal Address Feedback. On write, this register sets the scan line number on which to generate a line interrupt back to the Z80. On read, this register contains the horizontal address (i.e., position in the line) that a Light Pen Interrupt was received on.


[NM:106, 143, source listing 5] Reference: Wizard of Wor arcade disassembly