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Interrupt Scheduler
The Interrupt Scheduler handles system timers and counters.
Interrupt Scheduler Routines
Name | Description |
---|---|
ACTINT | Activate automatic interrupt service (timers, music, blackout) |
CTIMER | Call custom timer |
DECCTS | Decrement counters/timers under mask (used by ACTINT and DECCTS) |
STIMER | Track and decrement game timers |
Interrupt Scheduler Routine Descriptions
ACTINT
ACTIVE INTERRUPTS
Calling Sequence: | SYSTEM ACTINT or SYSSUK ACTINT |
Arguments: | None |
Outputs: | None |
Function: | Sets IM=2, INLIN=200, sets I register + INFBK Calls TIMEX and TIMEY Enables interrupts |
Description: | Once ACTINT is called, it provides interrupt service completely automatically. It runs the seconds timer, the game timer, the music processor, and blackout timers, plus CT0, CT1, CT2, CT3. Timers function every 1/60th of a second. |
CTIMER
CUSTOM TIMER
Calling Sequence: | CALL CTIMER
|
Input: | HL = address of custom time base B = value to load into time base 1 to 0 transition C = counter mask as in DECCTS |
Notes: | None |
Description: | HL is loaded and decremented. If HL != 0, then a return is executed, otherwise, HL is loaded with B and DECCTS is called. Registers HL, DE, BC, and AF are undefined upon exit. |
Restrictions: | None |
DECCTS
DECREMENT COUNTERS/TIMERS
Calling Sequence: | SYSTEM DECCTS or SYSSUK DECCTS DB (mask) |
Arguments: | C = mask for which counters to decrement |
Outputs: | Sentry will notify the program |
Description: | Decrements counter if they are non-zero. If any counters go from 1 to 0, sentry is notified. |