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hardware:magic_system [2016/06/11 12:30]
ex_writer [Intercept Register (Collision Detection)]
hardware:magic_system [2016/06/11 12:35] (current)
ex_writer [Example: Space Invaders]
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 </​code>​ </​code>​
  
-Directly after the pattern write, intercept status is loaded in A, then A is ORed to see if any bits are set (indicating an intercept). If the OR result is 0, no collision occurs, and the collision check subroutine exits.+Directly after the pattern write, intercept status is loaded in A, then A is ORed to see if any bits are set (indicating an intercept). If the OR result is 0, no collision occurs, and the collision check subroutine exits. ​(//​Football//​ uses an identical check.)
  
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