My work is about the limits of digital technology—obsolescence, error, breakdown, malfunction, and misuse—and its material constraints. I use outdated, low-fidelity hardware and software platforms: vintage video game consoles, cellphone cameras, low-resolution digital audio recorders, music-making toys, etc. Emphasizing these systems' inherent flaws, quirks, and glitches questions contemporary culture's desire to hide errors in pursuit of the clean, utopian future promised by the technology industry.
I'm influenced by a long tradition of artists who have explored the material structure of analog and digital media, including Sadie Benning's pioneering work with the Fisher Price Pixelvision camera, Rosa Menkman's glitch videos, Martin Arnold's experimental films, Cory Arcangel's NES cartridge hacks, Joan Jonas' experiments with television malfunctions, and Peter Tscherkassky's appropriation and dismantling of the horror film.