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software:alphanumeric [2016/06/05 17:00]
ex_writer [Example: Small vs. Standard Character Set]
software:alphanumeric [2016/06/05 17:02]
ex_writer [Example: Frame Size vs. Pattern Size]
Line 99: Line 99:
 The small font includes numerals 0–9, a colon (:), and a bullet icon used in //​[[:​Gunfight]]//​. ​ The small font includes numerals 0–9, a colon (:), and a bullet icon used in //​[[:​Gunfight]]//​. ​
  
-<​wrap ​alert>Testing shows that base character starts at B0H instead of A0H?</​wrap>​+<​wrap ​help>Testing shows that base character starts at B0H instead of A0H?</​wrap>​
 ---- ----
  
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 <WRAP half column>​{{:​gunfight-play.png}}\\ //​[[:​Gunfight]]//​ uses FNTSML for its upper HUD, including the bullet icons.</​WRAP>​ <WRAP half column>​{{:​gunfight-play.png}}\\ //​[[:​Gunfight]]//​ uses FNTSML for its upper HUD, including the bullet icons.</​WRAP>​
 </​WRAP>​ </​WRAP>​
 +
 +----
  
 === Example: Character Option Mixing === === Example: Character Option Mixing ===
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 <WRAP group> <WRAP group>
-<WRAP half column>​{{:​text_sizes_1.png}}\\ A screen demonstrating all four Enlarge Factors and multiple foreground/​background combinations.</​WRAP>​+<WRAP half column>​{{:​text_sizes_1.png}}\\ A screen demonstrating all four Enlarge Factors ​options ​and multiple foreground/​background combinations.</​WRAP>​
 <WRAP half column>​{{:​text_sizes_2.png}}\\ The same example with the horizontal color boundary set near the first third of the screen.</​WRAP>​ <WRAP half column>​{{:​text_sizes_2.png}}\\ The same example with the horizontal color boundary set near the first third of the screen.</​WRAP>​
 </​WRAP>​ </​WRAP>​
  
 +----
 === Example: Character Mixing in Games === === Example: Character Mixing in Games ===
  
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 | 70 | IX | 7E | IX,D,C | | 70 | IX | 7E | IX,D,C |
 | 71 | IX,E | 7F | IX,E,D,C | | 71 | IX,E | 7F | IX,E,D,C |
 +
 +----
  
 === Example: Manipulating Control Codes === === Example: Manipulating Control Codes ===