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hardware [2016/05/23 01:26]
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hardware [2016/06/05 15:33] (current)
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 The Bally Professional Arcade is a full-color videogame system based on the mass-RAM-buffer technique. A mass-RAM-buffer system is one in which one or more bits of RAM are used to define the color and intensity of a pixel on the screen. The picture on the screen is defined by the contents of RAM and can easily be changed by modifying RAM. The Bally Professional Arcade is a full-color videogame system based on the mass-RAM-buffer technique. A mass-RAM-buffer system is one in which one or more bits of RAM are used to define the color and intensity of a pixel on the screen. The picture on the screen is defined by the contents of RAM and can easily be changed by modifying RAM.
  
-The system uses a Z80 microprocessor as its main control unit. The [[system ROM]] has software for four games: Gunfight, Checkmate, Scribbling, and Calculator. Additional ROM can be accessed through the cartridge connector. Three [[custom chips]] control the video interface, special video processing functions, keyboard and control handle interface, and audio generation.+The system uses a Z80 microprocessor as its main control unit. The [[software:system ROM]] has software for four games: Gunfight, Checkmate, Scribbling, and Calculator. Additional ROM can be accessed through the cartridge connector. Three [[hardware:custom chips]] control the video interface, special video processing functions, keyboard and control handle interface, and audio generation.
  
-The system exists in both high-resolution and low-resolution models. The three [[custom chips]] can operate in either mode. The mode of operation is determined by bit 0 of [[output port]] 8H. It must be set to 0 for low-resolution and 1 for high-resolution. This bit is not set to 0 at power up and must be set by software before any RAM operations can be performed.+The system exists in both high-resolution and low-resolution models. The three custom chips can operate in either mode. The mode of operation is determined by bit 0 of [[hardware:i o ports|output port]] 8H. It must be set to 0 for low-resolution and 1 for high-resolution. This bit is not set to 0 at power up and must be set by software before any RAM operations can be performed.
  
-**NOTE:** The Astrocade ​only has access to low-resolution output. High-resolution output was available in certain Bally arcade titles. Further references to the high-resolution mode are omitted. For further information about this mode, please consult the original Nutting Manual.+**NOTE:** The Bally Arcade ​only has access to low-resolution output. High-resolution output was available in certain Bally arcade titles. Further references to the high-resolution mode are omitted ​throughout the Better Bally Book. For further information about this mode, please consult the original Nutting Manual.
  
  
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 Hardware is divided into the following subsections:​ Hardware is divided into the following subsections:​
  
-  * [[Memory Map]] +  * [[hardware:Memory Map]] 
-  * [[Screen Map]] +  * [[hardware:Screen Map]] 
-  * [[Color ​Mapping]] +  * [[hardware:Color]] 
-  * [[Interrupt Feedback]] +  * [[hardware:​Interrupts]] 
-  * [[Magic ​Register]] +  * [[hardware:Magic System]] 
-  * [[Player Input]] +  * [[hardware:Player Input]] 
-  * [[Music Processor]] +  * [[hardware:Music Processor]] 
-  * [[Output Port|Output Ports]] +  * [[hardware:i o ports|Input/Output Ports]] 
-  * [[Input Port|Input Ports]] +  * [[hardware:​custom chips|Custom Chips]] 
-  * [[Custom Chips]]+  * [[hardware:​expansion|Expansion]]
  
 +----
  
 +Image source: [[http://​www.ballyalley.com|Bally Alley]]