Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
gunfight [2016/05/31 18:48] ex_writer created |
gunfight [2016/05/31 18:53] (current) ex_writer [Gunfight] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Gunfight ====== | ====== Gunfight ====== | ||
+ | |||
+ | //Gunfight//, a two-player competitive gunslinging game, is one of four built-in programs in the Bally Arcade's system ROM. | ||
+ | |||
+ | {{gunfight-play.png}} | ||
===== Gunfight Program Flow Chart ===== | ===== Gunfight Program Flow Chart ===== | ||
- | Bally's patent for the Arcade includes a pseudo-code flow chart for Gunfight. Though not every game will function the same way, it does lay out a set of best practices for initialization, game states, the game loop, input handling, and interrupts. | + | The Bally Arcade patent includes an excellent pseudo-code flow chart for //Gunfight//. Though not every game will function the same way, it does lay out a set of best practices for initialization, game states, the game loop, input handling, and interrupts. |
<code> | <code> | ||
Line 67: | Line 71: | ||
Schedule next interrupt | Schedule next interrupt | ||
Exit | Exit | ||
- | | + | </code> |