; [...] L21E4: LD A,($4E44) ; read PLAYER X Position LD E,A ; X-Coordinate = ($4E44) [based on player input] LD A,$00 ; MAGIC = PLOP LD B,$06 ; Y Pattern Size = 6 bytes LD C,$03 ; X Pattern Size = 3 bytes LD D,$54 ; Y-Coordinate = 84 LD HL,BASE ; point at 12x6 Player's BASE Pattern SYSTEM WRIT ; UPI WRITe with sizes provided ; [...] ; Player BASE 3 Bytes by 6 Rows (note: ALL are 4-color) Pattern BASE : DB $00,$C0,$00 ; . . . . 3 . . . . . . . DB $00,$C0,$00 ; . . . . 3 . . . . . . . DB $03,$F0,$00 ; . . . 3 3 3 . . . . . . DB $0F,$FC,$00 ; . . 3 3 3 3 3 . . . . . DB $0F,$FC,$00 ; . . 3 3 3 3 3 . . . . . DB $0F,$FC,$00 ; . . 3 3 3 3 3 . . . . . ; [...]
[…]