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screen_map [2016/06/05 15:14]
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-====== Screen Map ====== 
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-In the Bally Arcade, two bits of RAM define each screen pixel. Therefore, one 8-bit byte of RAM defines four pixels on the screen. 
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-In low-resolution mode, 40 bytes define a line of screen data, providing a horizontal resolution of 160 pixels. The vertical resolution is 102 lines. The areas of the screen defined by the display RAM therefore requires 102 x 40 = 4,080 bytes. The remaining 16 bytes of screen RAM are used for [[glossary#​s|scratchpad]]. More RAM can be reserved for scratchpad by [[blanking]] the screen before the 102nd line.  
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-The first byte of RAM is in the upper lefthand corner of the screen. As RAM addresses increases, the screen position moves in the same direction as the TV scan: from left to right and from top to bottom. The four pixels in each byte are displayed with the least significant pixel (bits 0 and 1) on the right. 
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-{{screen_map.png}} 
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