Videogame time is weird. Though all manner of clocks and timers, whether computational or diegetic, drive play, time rarely operates in games as it does ...
For our introductory tutorial, we will use Stencyl to replicate the 1976 arcade game Blockade. Blockade is an early precursor to Snake and ...
Last month, professor and media theorist Jay Bolter wrote a short post called 'Browsing culture' that rebuts a refrain commonly heard from fans of ...
A Visual Essay on Michael Mann's Manhunter (1986) In his 1986 review of Michael Mann's detective thriller Manhunter, Chicago Tribune critic Dave Kehr described the ...
On the spectrum of play between contemplation and corruption. While watching the E3 2014 coverage on Twitch this week, I restrained myself to a brief, six-tweet ...
I stumbled across an interesting find while browsing the game design section of the library yesterday. J. Eric Holmes, the writer/editor of the original 'blue ...
My first foray into Paul Walker studies. Via Twitter, Ian Bogost recently outlined criteria for the ideal 'airplane film,' i.e., a film that can help expedite ...
Via Twitter, friend of the site Cameron Kunzelman recently introduced me to Eric Bailey, proprietor of Nintendo Legend, a site dedicated to ...
The Obstruction In a recent episode of the Giant Bomb podcast, co-host Drew Scanlon brought up a rather bizarre play that happened in Game 3 ...
What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture? Note: This paper ...