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Walkthrough vs. Speedrun

On the spectrum of play between contemplation and corruption. While watching the E3 2014 coverage on Twitch this week, I restrained myself to a brief, six-tweet burst. As an Ubisoft employee demonstrated the latest Assassin's Creed sequel—now a yearly tradition—I mused about the 'genre' of the developer walkthrough. The gist is ...

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J.E. Holmes and Fantasy Role Playing Games

I stumbled across an interesting find while browsing the game design section of the library yesterday. J. Eric Holmes, the writer/editor of the original 'blue box' basic Dungeons & Dragons set, published the book Fantasy Role Playing Games in 1981, just as role-playing was becoming a bona fide phenomenon. The ...

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Human-Car Affect in The Fast and the Furious

My first foray into Paul Walker studies. Via Twitter, Ian Bogost recently outlined criteria for the ideal 'airplane film,' i.e., a film that can help expedite time's passage while flying. While length plays an obvious factor in 'absorbing time,' as he said, Bogost also emphasized a 'lack of affect' as the ...

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Major League Baseball vs. Retro Criticism

Via Twitter, friend of the site Cameron Kunzelman recently introduced me to Eric Bailey, proprietor of Nintendo Legend, a site dedicated to reviewing every North American NES release. I am often pinged for NES-related sites like this, and there is certainly no lack of them online. The 'retro review' has ...

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Rule Horizons

The Obstruction In a recent episode of the Giant Bomb podcast, co-host Drew Scanlon brought up a rather bizarre play that happened in Game 3 of the World Series. The game ended with a Cardinals win due to an obstruction call, a rare circumstance that results from a defensive player obstructing ...

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